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Excellent reference work and resource. A, D, and D is a look at what dungeons are made of. Tables, descriptions and pictures of the many types of rooms you might find in a dungeon, along with descriptions of their purpose and possible contents. Lists of traps, and some very good writing about the nature, purpose and utility of traps. But beyond that, the author delves into the psychology of traps, from the perspective of the players and the DM, not something I've seen before. I normally don't go in for "GM advice" type of stuff, but Courtney Campbell's writing is succinct and very useful. This isn't an elitist "killer DM" screed written by someone who thinks they're smarter than you. It's a set of very practical tools that you can use in your game right now. All in all, this book is indispensable, in my opinion. As are all of this author's books. It's got me thinking of how I can use it, and that's a success as far as this type of product is concerned. Does it inspire? Does it set you ...
Rating: [5 of 5 Stars!] |
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