This is yet another awesome title from Radioactive Press. If you are not familiar with the Toy Battle System it is a miniatures rules system that covers genres from giant monsters to vehicular combat. One of the great things is all of their titles are compatible. If you want to have giant robots vs martial artists or kaiju vs weaponized vehicles then TBS is your game. The latest edition the series Atomic Humans adds super heroes into the mix.
After selecting a figure (of any scale) you can stat up a super in a matter of minutes. The creation process is quick and very in depth. The ASH book has plenty of powers and origins to choose from. If you cant seem to find what you are looking for the other TBS books are sure to have what you need. There are 4 main stats (Distance, Dexterity, Toughness, and Daring) and 7 different classes. As with most games classes offer bonuses in one ore more of the main stats and grant special abilities. From there you pick from around 25 abilites and 29 powers. You also can spend points on natural attacks (hand to hand) ,decide how much damage each attack does and link abilities to certain attacks (ex: poisonus claw slash). Fun stuff here.
I am a boardgamer at heart so flowing and easy mechanics are a must in any game I play. ASH definetly delivers on that front. Movement is handled with inches and combat is a breeze. You base target number is "6" (on a d10). Modifiers (range, abilites, powers and conditions) will add or subtract from this. This really speeds up gameplay leaving less time figuring out target numbers and more time fighting (Yaaay!!). On any given turn you move, make a ranged attack, then perform your hand to hand attacks. Your opponent can then retaliate with his own hand to hand attacks and then takes a tun of his/her own. There around 10 combat maneuvers you can perform that vary from diving for cover to throwing your opponent into the ground or into a nearby building. These maneuvers add a good level of depth and strategy to gameplay. The maeuvers are also essential for creating entertaining 1 on 1 battles. Most skirmish games I have played get pretty monotonous when it comes down to one figure vs one figure. With all these options 1 on 1 combat is strategic and cinematic.
As battles unfold cars are tossed and buildings are destroyed. Destroyed buidlings and objects can leave behind flaming rubble or other hazards that will effect the battlefield. Besides adding a strategic element via hazardous terrain it is just cool to see an entire city reduced to shambles as your combatants go toe to toe. ASH does an excellent job of delivering an action packed, in depth, and easy to grasp super hero battle game.
To top it all off you can really use any figure you have in your collection. The recomended size is 2"-3" but the designer has mentioned he has used figures up to 12". This allows you to use any miniatures or action figures you have. This is very convinient and also way easier on the pocket book.
The suggested playing field is 3 x 3 feet. Since the measurements are in inches (no grids or hexes) you can use a dining table or any flat surface. Building blocks can be your buildings and any household nick-nacks can service as terrain pieces. I used a giant white board and use multi-colored dry erase markers to draw buildings, objects and terrain. It certainly isnt pretty but it makes setting up the battlefield very quick and very flexible.
In additon the designer is very responsive via the yahoogroup. He is very helpful with rule clarifications and is obviuosly very dedicated to his product. Being somewhat of rules dummy this is a great resource for players like myself.
If you are looking for a fun, easy yet in depth Super Hero battle game consider Atomic Super Humans. At $8 you really cant go wrong.
- Fast Gameplay/ Easy Rules
- Compatible with other TBS games
- Exciting 1 on 1 battles
- Responsive Support from the designer