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Issue one (volume one) The very first issue of Deadworld!!! A group of teens hide out in a school bus trying to find out what happened and how it has become a world of zombies. The initial group consists of JOHN and his younger brother, JOEY. Two friends who are known for their stance on anti-authority and suspected of being dope pushers, Mickey and DAN.... [click here for more] |
Caliber Comics |
$1.99 $0.99
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Issue two (volume one) The group is on the run in their bus, only to find themselves out of gas. Dan and Mike head off to a small town to gather supplies, leaving the rest of the group. They come across DEAKE who is running through the woods, plagued by visions. Little is known yet about him, except that he is "the only one" left. John recovers as Mike and D... [click here for more] |
Caliber Comics |
$1.99 $0.99
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Issue three (volume one) The teens barely manage to survive an attack while driving through a small city and lose most of their supplies. The bus is deemed unacceptable for our group and when they come across a riverboat on the Mississippi River, they figure it would be safer to be in the water, away from the zombies. Once on the boat, they figure they’re safe. ... [click here for more] |
Caliber Comics |
$1.99 $0.99
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Issue four (volume one) The attack begins and most of the group is holed up. To their horror, they find out that young Joey is elsewhere and John has a confrontation with Mike. No one is to try and rescue Joey…he has to survive on his own. After hearing screams from Joey, the group decides to split up and find him. They also find out t... [click here for more] |
Caliber Comics |
$1.99 $0.99
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Issue five (volume one) A gateway opens in the sky and from their, come five hideous creatures. Four arms and built for power and speed, these are the GRAKKEN…and they are killing machines. The group, camping in the wilderness, is surprised as Deake crashes their camp. Deake fills them in with what he knows. He explains that he has the power to close the gate an... [click here for more] |
Caliber Comics |
$1.99 $0.99
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Issue Seven The group, now with Dan more in charge, decide to leave. The family stays behind. King Zombie soon discovers that Deake has trouble completing the spell as he doesn’t have the necessary books.Dan informs the group that he seems to have some kind of sensory perception towards zombies. The others are doubtful until Dan leads them to where ... [click here for more] |
Caliber Comics |
$1.99 $0.99
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Issue Eight The group is ecstatic that they can now join a civilized force. While on the copter, Dan overhears what the real situation is…they have been rescued only to become "zombie chow." Too late and the group now realize the fate in store for them. Punk and Eddie are two of Bowker’s men and they escort the group to the "la... [click here for more] |
Caliber Comics |
$1.99 $0.99
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Issue Nine Betty explains what happened and how they were captured. She informs them how some of the people are taken away from the compound and never seen again. A strange character that eats bugs attaches himself to the group, and he is known as Percy. Bowker, Punk, and Eddie join Moloch in a special rendezvous to see for themselves about the area wher... [click here for more] |
Caliber Comics |
$1.99 $0.99
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Issue Ten Mike is being tortured by hanging upside down from the helicopter over the zombies. Moloch wants answers to what Mike knows but Mike doesn’t know what else to tell him. Wolverine continues to tear up the zombies and demands a tougher challenge. Dan and John find a way out of the warehouse via an air duct. As King Zombie watches the helicop... [click here for more] |
Caliber Comics |
$1.95 $0.99
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Issue Eleven King Zombie and the Grakken attack the helicopter and manage to damage the blades, forcing the copter to the ground. The zombies move in for the kill. The survivors attempt to escape but their numbers are dwindling.... [click here for more] |
Caliber Comics |
$1.95 $0.99
|

Issue Twelve Dan and the others try and resist the guards they crashed in on but the resistance is over. Dan is thrown into the ring with Wolverine. Now, it’s a duel between two live people and Dan is on his way to losing. Another helicopter comes to aid Moloch. It is found that they have found someone running through the woods…it is Deake. T... [click here for more] |
Caliber Comics |
$1.95 $0.99
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Issue Thirteen Moloch’s mistress, Reyna, forces Wolverine to release Dan and she takes him to her quarters. King Zombie receives a report of the military city from other intelligent zombies. Dan overhears the talk of the mission and realizes that Mike is dead. Moloch realizes that zombies are making a coordinated attack against the city and mobi... [click here for more] |
Caliber Comics |
$1.95 $0.99
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Issue Fourteen The carnage is widespread as the city is under full-scale attack. Joey finally gets his chance to kill zombies and makes the most of it. Dan and he finally hook up. They realize that Donna is missing and they decide to search for her. But because of the over-whelming number of zombies, Dan decides that he will never find her and leaves on a... [click here for more] |
Caliber Comics |
$1.95 $0.99
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Issue Fifteen Donna wakes up from a dream of being married to Dan…who turns into a zombie. Her and Percy are captured by a motorcycle gang of humans. Donna is raped but Percy, being an imbecile, is left alone.Dan and Joey are shocked when they are invaded by zombies while hiding out. To their surprise, they find out that the zo... [click here for more] |
Caliber Comics |
$2.50 $0.99
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Issue Sixteen Dan, weaponless, still distrusts that KZ is actually under the spell. As the Voodoo Queen commands King Zombie to destroy the zombies, she suddenly realizes that he was, indeed, faking it and tears her apart. Donna is forced to fight for survival in the motorcycle gang and kills the leader’s girlfriend so that she can take her place. D... [click here for more] |
Caliber Comics |
$2.50 $0.99
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Issue Seventeen A considerable amount of time has passed since the previous issue. We find that Dan and Joey have found a sizable city and decided to stay. Both of them soon establish themselves sin the city as Dan takes on the role of a car mechanic and Joey becomes a student. This city is trying to reestablish civilization. Jenny and Marla are Joey and ... [click here for more] |
Caliber Comics |
$2.50 $0.99
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Issue Twenty-five King Zombie arrives near Wolverine and allows his army of zombies to take a "lunch break" at a nursing home. Clarence and Kirk decide to join up with John who doesn’t want them to come along as he feels they are killers but Stacey points out that is what they need…people who aren’t afraid... [click here for more] |
Caliber Comics |
$2.50 $0.99
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Issue Twenty-six King Zombie s decides to wipe them all out…he’ll find another gate opener. He can’t wait before opening the gates. John’s townspeople lead the zombies into Fort Mackinac to slaughter them while Stacey leads the women over the bridge. Like a cattle slaughter, the zombies are trapped in the fort as the men fire dow... [click here for more] |
Caliber Comics |
$3.50 $0.99
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Based on the White Wolf RPG!
A TV host gets more than what she bargained for when she meets with a mysterious stranger. ... [click here for more] |
Moonstone |
$1.99
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A White Wolf World of Darkness Graphic Novel Compendium!
This book is the perfect primer into White Wolf's World of Darkness noir universe, as well as having plenty of cool reading for the experienced White Wolf enthusiast! This bound volume includes the critically acclaimed: Vampire the Masquerade: Toreador, Werewolf the Apocalypse: Black Furies, and Vampire the Masquerade: Theo ... [click here for more] |
Moonstone |
$7.99
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