On the trail of a suspected thief, Eice finds himself in a deadly game of Cat and Mouse!
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Eion is popped into a Cube of Traps. He must use his wits and Penergics to escape!
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Continuing Eion's investigation, Eice finds Ash'Y who may hold the Key to the future of the Hammerand's crew.
Eice is captured by Project 10! It's up to Halyn to rescue him, but who is Verrin and what are his ties to the Hammerand?
Having escaped Project 10, the Hammerand Crew must decide what to do with the key.
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